A couple of thoughts on the Tomb Raider: Underworld demo
1. It really feels like Tomb Raider. Awesome scenery, great environmental puzzles, frustrating repetition when you can’t quite figure out what to do next; all that good stuff.
2. Surely there is a point in Archaeology School when somebody says “Do not kick the possibly priceless ancient pots, even if you think there may be an inexplicable first aid kit inside”.
That is all.
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